RUST RU
МАГАЗИН ПРИСОЕДИНИТЬСЯ
/
НОВОСТИТИММЕЙТЫКЛАНЫУСЛУГИСЕРВИСЫСЕРВЕРЫГАЙДЫЛЮДИСТАТИСТИКАОБЩЕНИЕМАГАЗИНПРИСОЕДИНИТЬСЯ
ГайдыMust have Electronic Circuits
Назад к гайдам
Электрика

Must have Electronic Circuits

Must have Electronic Circuits
Welcome to my essential Electronic Circuits compilation for Rust! If you know of any others that should be included in this guide, feel free to contact me on Steam or leave a comment below. Please note that these circuits are not exhaustive, and I'll be co

Instruction





In this guide, I will not explain the basic knowledge of electricity in rust.
For each circuit I will add a construction plan for http://www.rustrician.io

How to import:


So have fun to rebuild my circuits:

[Energy] - Management

Name

Energy Management Backup

SubjectBattery
Required powerincome 110+
Component List
  • 2 x Large Rechargeable Battery
  • 3 x Electrical Branch
  • 1 x Blocker
  • 1 x OR Switch
Crafting Cost:
  • 20 High Quality Metal
  • 700 Metal Fragments
  • 4 Tech Trash
explanationWith this power circuit you have an extra backupbatery.
As soon as one is discharged or one is destroyed,
the other batery carries the load of the network.
Circuit
Import for https://www.rustrician.io/https://gist.github.com/92f417d6d34cb17cb01509bbf6843fd1

[Energy] - Cave management

Name

Cave power management

SubjectBattery
Required powerincome 200
Component List
  • 2 x Large Rechargeable Battery
  • 1 x Small Rechargeable Battery
  • 5 x Electrical Branch
  • 1 x Blocker
  • 2 x Switch
  • 1 x XOR Switch
  • 1 x Smart Alarm
Crafting Cost:
  • 28 High Quality Metal
  • 750 Metal Fragments
  • 5 Tech Trash
explanationA power circuit for power in a cave.
with a backup battery that switches on as soon as the main battery is empty.
Circuit
Import for https://www.rustrician.io/https://gist.github.com/NapoII/3a932f3adc8dcd14be00f3eea94b92e0

[Industrial] - All Basic Industirel (work in progess)

Name

All Basic Industirel (work in progess)

SubjectIndustirel
Required power
explanationDesign of the most frequently required industrial circuits
Circuit Gif of the Circuit
Import for https://www.rustrician.io/https://gist.github.com/NapoII/9a5a5c069322357e5d46451558d56e02

[Industrial] - Auto Storge in one Sqaure

Name

Auto Storge in one Sqaure

SubjectIndustrial
Required power6+
Component List
  • 3 x Industrial Combiner
  • 3 x Industrial Splitter
  • 6 x Industrial Conveyor
  • 6 x Storage Adaptor
  • 4 x Large Wood Box
  • 2 x Wood Storage Box
Crafting Cost:
  • 1700 Metal Fragments
  • 1200 Wood
explanationAll boxes are sorted in a loop so that you can throw everything into each box at any time and the system sorts it into the required box.
Circuit
Import for https://www.rustrician.io/https://gist.github.com/NapoII/ede00cfa383696efe508a73ce7080cfc

[Industrial] - Auto Wood Furnace

Name

Auto Wood Furnace

SubjectIndustrial
Required power3
Component List
  • 1 x Electrical Branch
  • 1 x Igniter
  • 1 x Button
  • 3 x Industrial Combiner
  • 3 x Industrial Splitter
  • 3 x Industrial Conveyor
  • 3 x Storage Adaptor
  • 3 x Furnace
Crafting Cost:
  • 1200 Metal Fragments
  • 300 Wood
  • 150 Low Grade Fuel
  • 600 Stones
explanationFeels and empties the wood stoves automatically. Electric stoves don't give any coal :D
Circuit
Import for https://www.rustrician.io/https://gist.github.com/NapoII/1290eb397f2ec0cbfd621d06a44a1828

[Defence] - RustApp Raid Alarm

Name

RustApp Raid Alarm

SubjectRust+ App
Required power30
Component List
  • 4 x Electrical Branch
  • 2 x Splitter
  • 2 x OR Switch
  • 3 x AND Switch
  • 1 x Counter
  • 3 x HBHF Sensor
  • 1 x Button
  • 1 x Smart Alarm
Crafting Cost:
  • 3 High Quality Metal
  • 1375 Metal Fragments
  • 1 Tech Trash
explanationThere are three HbHF sensors built into this circuit that you can place around your base. On the one hand, they alert you via your Rust+ app if someone is in your compound, for example, and on the other hand, a counter is built in that counts the players who have been at your base.
Circuit
Import for https://www.rustrician.io/https://gist.githubusercontent.com/NapoII/d7c2a4c24ffe9a57875fa04d08ed6a6d/raw/df99e4ef84519db3512f820339342897f397f5c3/rustrician.io_RustApp%2520Raid%2520Alarm.txt

[Defence] - External SAM

Name

External SAM

SubjectDefence
Required power30
Component List
  • 4 x Solar Panel
  • 1 x Large Rechargeable Battery
  • 3 x Root Combiner
  • 4 x Electrical Branch
  • 2 x Memory Cell
  • 1 x Counter
  • 1 x RF Broadcaster
  • 2 x RF Receiver
  • 1 x Siren Light
  • 1 x SAM Site
  • 1 x Button
Crafting Cost:
  • 30 High Quality Metal
  • 1245 Metal Fragments
  • 9 Tech Trash
explanationIf you want to set up SAMs outside your main base but control them from the main base.
Circuit
Import for https://www.rustrician.io/https://gist.github.com/NapoII/bab5b472bea3a831968d0ee17ab709c9

[Farm] - Watering Electronic Circuit

Name

Watering Electronic Circuit

SubjectFarming
Required power14
Component List
  • 5 x Electrical Branch
  • 2 x Timer
  • 1 x Switch
  • 1 x XOR Switch
  • 1 x Fluid Switch & Pump
Crafting Cost:
875 Metal Fragments
explanationThe Watering Electronic Circuit is needed to perfect Rust farming.
For plants in Rust should not be overwatered, otherwise they will grow slowly.
This circuit ensures that they are irrigated at the times you specify.

Two timers are installed in this circuit. The right timer indicates how long the watering should run, e.g. 60 seconds, and the left timer indicates how long the entire sequence should run, e.g. 80 seconds.
This means that in an 80 second sequence the watering will stop for 20 sec.
( 80 sec - 60 sec = 20 sec )
Circuit
Import für https://www.rustrician.io/https://gist.githubusercontent.com/NapoII/925c9dfbd3ff21875391d1cac2a7827f/raw/792152d93f2c4951e04fc283b28644741584e802/rustrician.io_Watering_Electronic_Circuit.txt

One more Thing

Источник: Steam · Автор оригинала: Napo_II

Комментарии 0

Пока нет комментариев. Будь первым!