PvP
Increase FPS via command
This guide was created for those who have low FPS in growth and I want to help those who do not have the opportunity to buy a new computer!!!
FPS commands for RUST
Grass.on False - the quality of the texture "Herbs" will be installed at a minimum;
GRASS.ForceREDRAW FALSE - disconnecting the reboot of the graphic template;
GRASS.DISPLACEMENT FALSE-turning off the movement of grass due to wind;
GRASS.Disp_TRAIL_SECONDS 1 - change in the foot step of the grass. In this example, it decreases to 1 second;
Grass.Shadowcast False - a complete shutdown of shadows in the game;
Grass.Shadowreceive false - a decrease in the quality of the shadow that affects the ground;
GFX.SSAA FALSE - shutdown of smoothing edges of objects. Gives a significant increase in FPS;
gfx.bloom false - reducing the effects of the glow of objects;
gfx.grain false - change of brightness of color palette;
gfx.ssao false - disabling the graphic surrounding effect of occlusion;
GFX.tonemap false - a change in the HDR effect that is superimposed on images / objects.
Attention!
All the teams that are listed on this list, I recommend entering in order. It is not recommended to use all teams at once. For example, they introduced one - they looked at what an increase in FPS in Rust, and returned back the values. Then they chose several options from all the options to increase the FPS in the ram and used them. It is also important to understand that these commands need to be entered on an average or minimum graph, otherwise the game will very slow down on the high settings due to sharp leaps in the change.
Additional console teams
Graphics.itemskins “False”
The team that turns off the skins when going to the server. (Influence on fps: medium)
Pool.Clear_Assets
A team that cleanses unnecessary assets when playing (it is recommended to enter once every 30 minutes after playing on the server)
Pool.clear_memory
A team that cleanses an unnecessary memory that has accumulated during the game (it is recommended to enter once every 30 minutes after playing on the server)
Pool.clear_prefabs
A team that cleanses unnecessary accumulated prefabs that has accumulated during the game (it is recommended to enter once every 30 minutes after playing the server)
gc.collect
Cleans the unnecessary memory that has accumulated in the game (it is recommended to enter once every 30 minutes after playing on the server)
GRASS.ForceREDRAW FALSE - disconnecting the reboot of the graphic template;
GRASS.DISPLACEMENT FALSE-turning off the movement of grass due to wind;
GRASS.Disp_TRAIL_SECONDS 1 - change in the foot step of the grass. In this example, it decreases to 1 second;
Grass.Shadowcast False - a complete shutdown of shadows in the game;
Grass.Shadowreceive false - a decrease in the quality of the shadow that affects the ground;
GFX.SSAA FALSE - shutdown of smoothing edges of objects. Gives a significant increase in FPS;
gfx.bloom false - reducing the effects of the glow of objects;
gfx.grain false - change of brightness of color palette;
gfx.ssao false - disabling the graphic surrounding effect of occlusion;
GFX.tonemap false - a change in the HDR effect that is superimposed on images / objects.
Attention!
All the teams that are listed on this list, I recommend entering in order. It is not recommended to use all teams at once. For example, they introduced one - they looked at what an increase in FPS in Rust, and returned back the values. Then they chose several options from all the options to increase the FPS in the ram and used them. It is also important to understand that these commands need to be entered on an average or minimum graph, otherwise the game will very slow down on the high settings due to sharp leaps in the change.
Additional console teams
Graphics.itemskins “False”
The team that turns off the skins when going to the server. (Influence on fps: medium)
Pool.Clear_Assets
A team that cleanses unnecessary assets when playing (it is recommended to enter once every 30 minutes after playing on the server)
Pool.clear_memory
A team that cleanses an unnecessary memory that has accumulated during the game (it is recommended to enter once every 30 minutes after playing on the server)
Pool.clear_prefabs
A team that cleanses unnecessary accumulated prefabs that has accumulated during the game (it is recommended to enter once every 30 minutes after playing the server)
gc.collect
Cleans the unnecessary memory that has accumulated in the game (it is recommended to enter once every 30 minutes after playing on the server)
Комментарии 0
Войди через Discord, чтобы комментировать